MakerLabbers Make RGB Trippy Wave Lights

This past weekend, the MakerLab hosted a special workshop led by Mitch Altman. Mitch (and Illinois alum) is Co-Founder of Noisebridge (one of the first hackerspaces in the US) and CEO of Cornfield Electronics (maker of TV-B-Gone). Mitch, who travels the world teaching people how to make things, as been an artist at resident here at Illinois for the past two weeks). In this workshop, Mitch taught a group of MakerLabbers how to create a battery-operated LED light device that flashes various colors (using the Red-Blue-Green color spectrum). This device has an infrared sensor that restarts the color pattern when a hand is waved over it. Using soldering irons, we connected a set of resistors, capacitors, controllers, lights, and a battery to a circuit board. Making these light kits was great fun and relatively easy and is a great illustration of how making things (including electronic devices) on your own can be an alternative to buying things in a store.

Please see our events listing for information about other workshops that we plan to hold this semester. You can sign up to be a member as well, to get invites to exclusive events and get some discounts on your prints. We hope to see you there.

Making Things Class learns about 3D Scanning

homepageNEWSTeam Four had a great day in the Making Things class. We started out hearing from Travis Ross, Manager of the Beckman Visualization Lab. Travis talked about 3D scanning and the resources VisLab can offer to our class. He illustrated some of the capabilities of 3D imaging software Geomagic by scanning and editing the head of one of our classmates. We learned that, in addition to capturing the image of an object, 3D scanning can be used to create objects that fit the unique contours of an object. For example, a company that makes snowboard boot liners could use 3D scanning to create custom fitted linings for each of its customers' individual feet. After Travis' presentation, we broke off into teams to refine each of our new product ideas. For example, our team is working on a concept called, EyeTravel, which is a small travel case for contacts and contact solution. Overall, it was a very productive day. We hope to test our concept among contact lens users next week.

Written by Jake Dluhy

Find out more about whats happening at the MakingThings Class.

Things we Make: Altgeld Hall

In recent months, our Lab has received lots of requests to make things for various units across our campus. Most recently, the Illinois Geometry Lab asked us to print 20 copies (Orange & Blue) of Altgeld Hall. This is one of the most iconic buildings on our campus. If you would like your own copy of Altgeld Hall, just stop by our lab and we can print one for you! If you have models of other buildings that you would like to print, we'd love to add them to our collection as well. photo-88

3D Printing: An Interdisciplinary Perspective

Guest Post by : Joe Bradley, Adjunct Professor of Business Administration, who is interested in challenges at the interface of product development, technology management, intellectual property management, and corporate entrepreneurship. It seems that everywhere you turn 3D printing technology is in the news and popular press. 3D printing technology is making its way into the hands of the masses, with an excitement of what the future may hold. Many people wonder if this technology is just hype or a passing trend and doubt how it will “really” change the status quo. Past evidence from many seemingly disruptive innovations suggests that 3D printing technology’s current and potential impact on society should not be taken lightly. The growth and expansion in 3D printing is another enabler to democratizing innovation, as suggested by Professor Eric Von Hippel. User-centric and personalized innovation will be the way of the future.

3D printing has been around since the 1980’s. It was more widely known and used in engineering, manufacturing, and design disciplines as “additive manufacturing.” When 3D printing technology turned attention to the commercial market, printer suppliers developed products for multiple market segments. These printing devices are now found in high schools, universities, colleges, and on the desktops in the homes of many inventors, hobbyists, and entrepreneurs.

With the proliferation of 3D printed products by individuals of various skills and capabilities comes the issues of product quality, product liability, intellectual property protection, and many other technical, legal, and business issues. As this technology continues to improve and becomes available to and is embraced by more users, the demand for 3D printed products will increase and these issues will only become amplified.

We must approach the discussion on 3D printing from an interdisciplinary perspective because questions concerning the future evolution of 3D printing spans over multiple disciplines. The MakerLab at the University of Illinois College of Business provides the perfect platform to facilitate a discussion on the challenges and possibilities of this disruptive innovation. There needs to be a discussion on how to develop the technology and what elements of the technology should be standardized. A discussion on how an organization can proactively manage their intellectual property while also providing a platform for their customers to modify and personalize the products. A discussion on corporate policy and how it needs to be developed in a way that does not penalize lay users of 3D printing technology, but support their innovative effort. The MakerLab is an interdisciplinary destination, for students and faculty from business, art & design, engineering, architecture and many other disciplines, to collaborate and become familiar with 3D printing technologies.

In this series on Intellectual Property issues , we hope to explore some of the challenges and to better understand how 3D printing can continue to have a positive impact on society and be exploited to its potential.

Mitch Altman & Chris Hall visit Making Things Class

IMG_20140205_171835Our third class session began with a fascinating and inspiring speech delivered by a special guest, Mitch Altman. Mitch, an Illinois alum, is the co-founder of Noisebridge (one of the first Hackerpaces in the US) and the CEO of Cornfield Electronics. He runs workshops around the world that promote “hacking” and teach soldering. Mitch demonstrated a few of his inventions, or “hacks,” including the TV-B-Gone remote control, Brain Machine, and Neuro Dreamer sleep mask. Mitch encouraged us to pursue our passions and to create things that reflect this passion.

photo-87 After Mitch’s talk, Chris Hall from Autodesk showcased Autodesk's new Fusion 360 3D modeling software. Chris’s presentation was an exciting glimpse into the amazing capabilities of 3D design. Following Chris' presentation, our class moved deeper into the brainstorming process by honing in on three ideas per group for further investigation. As we move further into the ideation process, some exciting potential projects began to emerge, which were then shared with the class before the end of our session. Keep a look out for more exciting updates in the weeks to come!

Will 3D printing Revolutionize Architecture?

Guest Post by : Therese F Tierney, PhD @tierneytooDirector, URL: Urban Research Lab School of Architecture, University of Illinois at Urbana-Champaign

Cross-disciplinary work encourages architects to reconsider their methodologies and in response, develop new strategies to anticipate, recalibrate and transform in uncertain conditions. [1] A similar context sparked Archigram’s speculative projects from the 1960-70s embodying a hands-on, DIY culture with a pragmatic mix of simple technology and social distribution networks. [2] That approach was adopted by the School of Architecture 573 Graduate Design Studio in collaboration with Business Instructional Facility’s MakerLab, where the project brief required a new interdisciplinary College of Design for the year 2030.   Over the course of the semester, students explored future spatial possibilities vis-à-vis digital design curriculum, including parametric software seamlessly realized through robotic fabrication, in this case, MakerBots. [3] The application of new tools and techniques resulted in creative solutions as well as innovative building typologies. Thus experimental pedagogy was not only the objective, but also the methodology of this architecture studio.
Project development was reinforced through collaborative practices, and in that respect, the MakerLab was instrumental to the success of the studio.  For example, MArch Candidate Jeremy Copley’s scheme was designed with numerous reconfigurable components.  He was quick to realize that invention and ad hoc experimentation were key to effective design solutions.  He began with 3D printing the individual components and then refining them as part of an iterative process.

For other students, the construction of physical models would have been difficult, if not impossible to build, such as Vincent Velasco’s futuristic scheme generated from a sound wave. The alteration between various expressive media – parametric software (Rhino and Grasshopper), 3D printing, followed by in-class critique, further revision, and additional prototype production, ultimately led to better resolved and crafted schemes. As a test bed for experimentation, the MakerLab enabled students to gain skills in rapid prototyping within the design process, and not only as final documentation, as is most usually the case.

[1]  Stan Allen, “The Future that is Now” Places 3/12/12. http://places.designobserver.com/feature/architecture-school-the-future-that-is-now/32728/

[2]  Beatrix Colomina, “Radical Pedagogies in Architectural Education,” The Architectural Review, 9/28/2012. http://www.architectural-review.com/essays/radical-pedagogies-in-architectural-education/8636066.article

[3]  Digital fabrication has significant implications for global architectural projects.  Buildings can be designed in one place and the digital files sent elsewhere to be fabricated on site – a method used to meet shortened construction schedules by Foster + Partners with the Beijing Airport for the 2008 Olympics.