Mario Themed Birthday Party

A very happy birthday to Kirk! We were honored that Kirk decided to spend his birthday with us at the lab. It was a day to remember as we threw a Mario themed 3D printing birthday party! Guests were able to 3D print pieces of a controller. Then Kirk and his friends were able to have some fun as they played the original version of Mario using those same controllers! All of this was made possible with help from Raspberry Pi and gurus Dash Kosaka and Henry Woo. We loved having Kirk and his friends here and celebrating his birthday with him!

Looking for a fun way to spend your birthday? Consider celebrating with us at the MakerLab! Birthday party themes include Mario, fidget spinners, and more! And don’t forget to stay tuned to MakerLab updates by liking us on Facebook, or following us on Twitter or Instagram.

Using 3D Printing to Enhance Learning

The MakerLab  was honored to be invited by Infosys Foundation USA to participate in a talk on how 3D printing can be used to enhance and improve learning. Infosys Foundation USA is a "non-profit organization passionate about bridging the digital divide in America*." Infosys works to breach this gap of knowledge between people in America by sharing stories about why people create the things that they do. These stories are posted on Infosys twitter using the hashtag WhyIMake. Not only does Infosys shares stories of what people make but the organization has also set up an information chat where companies come to talk about how their technology and how it will change America for better. Any one who wishes to learn more about a company or a particular technology can participate in the chat. Illinois MakerLab directors were invited to such a chat to talk about 3D printing's impact on learning within a school environment. The chat consisted of 4 questions. The answers below are a general summary of what was discussed during the chat. More detailed answers can be found at https://storify.com/InfyFoundation/3dprinting.

*Taken from Infosys Foundation USA's mission statement.

Q1: Do you own a #3DPrinter in your classroom or have access to one? If not, do you see one in your future? Why?

We found that the majority of people may not have access to a 3D printer within their school but had access to one at a local library or community center. However, it does seems like schools are looking at adding some 3D printers as they could be used for example in geometry class as one participant pointed out. As schools work on getting 3D printers, be sure to check out your local library to try out 3D printing for yourself!

Q2: How do you see #3Dprinting as relevant to what you teach and your own personal background?

One participant responded to this question with "it will be one of the essential skills in future, just like Microsoft Office. I just think we should learn and know how to use it." We completely agree! The MakerLab offers 2 different undergraduate classes involving 3D printing as well as offering numerous workshops. Other participants used CAD (digital design) regularly in the classes that they teach. These participants found it very helpful to be able to turn their digitally created designs into physical objects!

Q3: What are tangible ways you use #3Dprinting to teach concepts?

3D printers lead to easy access in the need of manufacturing on demand. 3D printing allows to repair damaged goods at a much lower cost! Another option is to use the 3D scanners to create replicas of objects one may need. We like to always remember maker Arielle Rausin using a 3D scanner to scan and then print her own wheelchair racing gloves.

Q4: What kind of support would be most useful for you? Training, curricula, projects?

Participants hope to have easier access to the hardware and software involved with 3D printing. These participants want to be able to easily teach what they know of 3D printing to others. Others find that knowing the differences between all the different 3D printers and filaments available in the world. Knowing these facts will help to make sure that your print turns out successful on the first try! Education Closet provides a great list of resources to use and consider when 3D printing.

3D Printing in Sports- Digital Making 2017

Guest Post: Carter CarrollThis collection of posts refers to the Digital Making Class offered here at Illinois. Each week students are required to write down what they have learned throughout the week. Below is a guest post written by Carter Carroll about his findings on 3D printing in the sporting industry.


The capabilities of 3D printers will transform traditional manufacturing across all industries primarily because they lower costs, are more efficient, create fully customizable products, and are one machine that creates finished products as users digitally design. IP lawyer John Hornick states in his book 3D Printing Will Rock the World,  that for these reasons, parts manufacturing companies will be the first to be overtaken by 3D printing with consumer products soon to follow (Hornick, 2015).  For the sports industry, most of the manufacturing of consumer products falls under the category of sporting goods and equipment. These include major sporting brands such as Nike, Adidas, and Under Armour.  It should be noted that the creation of sporting goods is by no means a small part of the overall sports industry, “The market for sporting goods in the United States has a projected value of almost $65 billion, and recreational transport and the equipment category accounts for 25 to 30 billion U.S. dollars in consumer purchases” (Jaaskelainen, 2016). The above reasons are just part of why sporting good manufacturers and users see value in use of 3D printing technology. Currently 3D printing can be regarded as a mutually beneficial innovation for sport equipment brands and consumers. Overall it is primarily the customization capability, and low cost accessibility of the products 3D printing technology can create, that provides the most value to industry stakeholders. Below are some products that companies and people alike have already created for the sport industry using 3D printing.

Certainly, the ability to fully customize products with 3D printing is the most prevalent way that the sport industry sector has been using the technology. For sporting goods manufacturing companies, the sporting equipment products they create are primarily for athlete use.  The challenge with making sport athlete centered products is that every athlete is different. Additionally athlete consumers typically desire products that will improve performance, or to which brand they identify with.  Providing athletes with custom equipment that will improve performance is in part what a big draw to what 3D printing manufacturing in sports is doing.


Are you an undergraduate at Illinois and need a class for Spring 2018? Take Digital Making! Apply now by emailing your resume to vishal@illinois.edu, with a short note explaining your interest in the course and any skills/passions in making that you bring to the course. Application will be open until November 15th. And don’t forget to stay tuned to MakerLab updates by liking us on Facebook, or following us on Twitter or Instagram.

Final Reflections- Digital Making 2017

This collection of posts refers to the Digital Making Class offered here at Illinois. Each week students are required to write down what they have learned through the week. Here are some of the students final reflections regarding their project and the class as a whole.


Helping people tie a tie:

At the end of this project, our team came away with three main conclusions from the experience. First, it was incredibly satisfying to see our weeks of efforts and labor culminate in a working and usable model. One of our team members who previously was unfamiliar with how to tie a tie was able to learn how, with the guidance of our product. After seeing it be put to use, we can say with complete certainty that our efforts proved worth it. Second, we learned that rapid prototyping is critical to the making process, and to creating an effective final product. We spent the majority of our initial efforts attempting to make the perfect first prototype, when in reality the majority of our progress came upon the third and fourth iterations. Third, our team realized the immense importance of receiving user feedback. While we had certain connotations of the direction we wanted to pursue with our product, obtaining feedback from users that were unfamiliar with the making process gave us great insight as to what the average user would actually prefer.

-Team MakerLax

Dehydration Band:

This dehydration band could measure the hydration level of the users and flash lights to remind users to drink water. The band consisted of two parts, the frame and the Arduino controller. We used the 3D printer with the semi-flex material to make the frame. To minimize the size, we made the humidity sensor by ourselves and integrated the sensor with the Arduino controller. I can’t say that I will use 3D printer a lot or I will be a designer in the future, but the experience of learning all the knowledge helps me to realize that I could do much more than I expected from myself. The idea of design with empathy will be useful to me no matter what kind of job I will do. By sharing the different skill-set, we as a team turned in a wearable that I could never make by myself alone. I feel so lucky that I got chosen to take this course at the end of last semester.

-Yuanzhen Zhu

Endless possibilities of 3D Printing:

When I first was able to take the Digital Making course, I was  excited at the prospect of being able to work with 3D printers for the first time and perhaps learn some new types of software. While I certainly did the above, the first hand experience of creating a 3D printed product solution with help from multiple campus resources showed me the vast capabilities 3D printing as well as other digital technologies can have.  As a Recreation, Sport, & Tourism grad student taking this course, I am interested to see how the capabilities of 3D printing can impact entire industries as well as daily life with the maker movement .

-Carter Carroll

Watch the video below to see more of the amazing things that the Digital Making students did this semester!


https://youtu.be/0JeTuVcX9Gk

 

Are you an undergraduate at Illinois and need a class for Spring 2018? Take Digital Making! Apply now by emailing your resume to vishal@illinois.edu, with a short note explaining your interest in the course and any skills/passions in making that you bring to the course. Application will be open until November 15th. And don’t forget to stay tuned to MakerLab updates by liking us on Facebook, or following us on Twitter or Instagram.

Design Auditing- Digital Making 2017

Guest Post: Ana Maloles This collection of posts refers to the Digital Making Class offered here at Illinois. Each week students are required to write down what they have learned through the week. Below is a summary for week 12 written by Ana Maloles.

Week 12 is the design audit for all the groups. This is where teams act as auditors of another teams in the class. Each group will provide an overviews (both visual and verbal) of their current designs of their projects. The auditing team will actively listen and then ask a series of questions regarding the feasibility, functionality and design of the other teams design. Questions commonly asked at the design audit are shown below:

  1. Why did your team choose this particular design?
  2. What issues is your team trying to resolve?
  3. How will the various parts of this design be fabricated?
  4. How will you test your team’s design?

These questions are design to spark conversations regarding design and functionality of the product. Speaking to other teams fosters a collaborative creative thinking space which allows the group being audited to see a view point which is unbiased. This encourages the DIWO, “do-it-with-others” maker mindset.  This gives the mentality that the people around have diverse experience and can be possibly the missing piece to the puzzle. Having an unbiased team audit the design and functionality of another team could raise possible concerns, limitations and improvements to the group’s design which the group being audited had never thought about. Each team learned so much from others and we were able to help each other perfect our designs and solve issues and flaws in our designs. Below are some photos of each teams project during the design audit. It looks like all the teams are well on their way to presenting their wonderful creations!


Are you an undergraduate at Illinois and need a class for Spring 2018? Take Digital Making! Apply now by emailing your resume to vishal@illinois.edu, with a short note explaining your interest in the course and any skills/passions in making that you bring to the course. Application will be open until November 15th. And don’t forget to stay tuned to MakerLab updates by liking us on Facebook, or following us on Twitter or Instagram.

Meet the Maker- Adrian Radocea

Adrian-Rodocea.png

The MakerLab was proud to show off some 3D printing at Engineering Open House(EOH) this year! EOH is a two day event every year in the spring semester were every single engineering RSO sets up a table and shows off their skills to high school and middle school students. This year we had multiple groups come in to 3D print objects to use as demonstrations for their tables. One such student was, Adrian Radocea. Adrian is currently earning his PHD here at Illinois. His group needed a demo model to show how they use a specific type of microscope. His design models what the tool looks like and how it is used in the researching lab. His 3D printed model makes it easy to show students what their RSO does on campus. And the best part? Adrian did this all through our online ordering system! He simply uploaded his STL files onto 3D hubs and the next day he had a perfect demo to show off at EOH. Watch the video below to learn more about his #designstory at the MakerLab. https://youtu.be/YCFnxrQKupQ